图书目录

目 录

项目1 校园微缩景观VR导览项目

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任务1.1 初识Unity界面环境

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知识点1 Unity能实现的功能和主要应用领域......................................................3

知识点2 国内虚拟现实相关产业和人才需求现状

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知识点3 Unity集成开发环境安装、配置及常用工具

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任务1.2 微缩景观摄影机视角导览

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知识点1 游戏对象(GameObject)和组件(Componet)

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知识点2 资源包(Package)的导出与导入

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知识点3 父对象和子对象

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知识点4 脚本的创建和常见的事件和方法

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知识点5 条件语句if() ..................................................................................................31

任务1.3 键盘鼠标控制摄影机视角

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知识点1 Debug.Log()控制台输出函数

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知识点2 键盘事件

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知识点3 鼠标事件

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知识点4 碰撞器(Collider)

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知识点5 钢体(RigidBody)

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知识点6 材质(Material)

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项目2 卡通小镇保卫战游戏开发项目

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任务2.1 初识动画制作流程

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知识点1 简单FBX动画制作和导出设置

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知识点2 动画(Animation)

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知识点3 动画控制器(Animator 

Controllor)

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知识点4 动画控制脚本

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任务2.2 资源市场的使用及场景搭建

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知识点1 资源市场(Asset 

Store)

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知识点2 UGUI系统

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知识点3 网格导航与寻路

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知识点4 粒子系统(Particle 

System)

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任务2.3 游戏角色逻辑制作

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知识点1 图层(Layer)

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知识点2 游戏对象追逐与距离判断

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知识点3 粒子碰撞

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知识点4 场景跳转

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知识点5 延迟调用函数

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知识点6 射线检测

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项目3 党史博物馆AR项目

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任务3.1 智能语音升旗仪式

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知识点1 声音源(Audio 

Source)组件

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知识点2 语音识别

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知识点3 摄影机搭建双目立体视觉

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..................................................................123

知识点4 VR一体机

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任务3.2 AR扫图

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知识点1 视频播放(Video 

Player)组件

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知识点2 增强现实

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知识点3 EasyAR.

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任务3.3 AR扫环境

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知识点1 稀疏空间地图概念

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知识点2 稀疏空间地图主要对象和方法

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项目4 客厅装修设计VR展示项目

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任务4.1 客厅材质设置

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知识点1 创建及添加材质

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知识点2 纹理

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知识点3 材质

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知识点4 标准着色器

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知识点5 PBR渲染工作管线

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知识点6 PBR着色系统

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任务4.2 客厅灯光设置及烘焙

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知识点1 光照工作方式

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知识点2 光源类型

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知识点3 发光材质

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知识点4 光照探针和反射探针

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任务4.3 后期处理

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知识点1 后期处理的作用

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知识点2 后期处理的效果

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参考文献

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